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Prototyping

Low-fidelity Design

Sketching screens and their states multiple times allowed me to to explore different ideas, refine concepts, and address potential usability issues early in the design phase.

 

I did this several times, iterating through them until I reached the point where I felt comfortable.

 

low_fid design

High-fidelity design

Creating the high-fidelity, clickable prototype allowed me to simulate how a final product will look and function, and more importantly, to validate my design afterwards.

prototyping
prototyping
prototyping

Annotations

I annotated my Figma design in order to give the most possible information about every screen and screen states, call to actions and rules of each one of these.

flow_d

Laura Bonifasi UX Designer based in R'dam, NL

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